Power Grid: A Game Begging for House Rules

Power Grid BoxMy husband (a power engineer) asked if I had any interest in playing Power Grid several months ago. His friends/co-workers loved the game and he wanted to give it a try. Since I’m always trying to get him interested in gaming, I jumped on the opportunity. We opened it up, tried to read the directions, and gave up to play Doctor Who Monopoly (another game we picked up that day) instead. We couldn’t have his friends show us, because they all worked different shifts. So my husband searched for  a YouTube video on how to play, and the video was 35 minutes long. Wow.

We had all but given up hope on Power Grid when we decided recently to take it to game night at Claire’s. It was just going to be the four of us (Claire and her fiance, me and my husband), and since Claire’s fiance is awesome at figuring out games we had him take a look at it.

The rules of Power Grid are incredibly complicated, and not written in the most intuitive fashion. Several times we were left scratching our heads as we tried to figure out what all the rules meant. As we progressed along in the game we started picking up the rhythm of how the game was played and started having a good time. We were trying to outbid each other on power plants, Claire was getting smug about her lack of a need of resources with her California wind farm, and my husband was excited the price of uranium was decreasing as time went on.

We did find we weren’t playing exactly by the rules. We didn’t read the entire set closely as we began, but learned as we played (which seems to be the best way to learn these types of games). And we still don’t understand all the rules. One thing we all agreed on though, is that Power Grid needs house rules.

House rules, in my opinion, are what make some games great. Monopoly being the biggest example that comes to mind. Power Grid reminds me a bit of Monopoly, but with more dimensions (think Monopoly where you have to maintain properties). House rules are perfect fit. We’re still working on what our house rules will be but we have a few ideas:

  • You can build multiple houses in a city at any point. We played this way because we thought it was how you played, but we found out later it was not the case. We all prefered this option, and we’re going to keep it.
  • Resources count towards winning. The winner is whoever gets to 17 cities first and can power the most cities with the resources they have. We couldn’t figure out if that meant the extra resources you can carry. But it seems like it should, so we decided we are going to go with it. Wind/Fusion plants always can power two rounds (the maximum allowed for other plants).
  • Any power plant on the board can be purchased. You can only purchase the cheapest four power plants of the eight in play. And then the most expensive goes back in the deck. But often we’d want the most expensive. We decided you can buy any power plan that’s visible.

This is just where we’re starting, and I’m sure we’ll add more. Power Grid is a fun game, but really needs house rules to make it more enjoyable.

Power Grid Board

The Germany side of the Power Grid board.

I also have to say I love that Power Grid has a double sided game board. You can play in Germany, or in the US. It’s not an expansion, it just is. I’m tired of all the expansions on games. Most of the time I just buy another game instead. While there are more counties you can buy as expansions, having a double sided game board makes it less painful. Plus, the expansions just aren’t more locations. They also have a “robot” expansion where the “robot” is the third player if you’re only playing with two people. Think of it like playing the computer in a video game. For $11.99 my husband and I will likely pick it up so we can play together at home. With house rules, of course.

What are your opinions on house rules? Do they make games more enjoyable, or just make it easier?

Update: I had the wrong terminology in the first bullet point. I’ve changed it from “multiple cities” to “multiple houses in a city.”

7 Responses to “Power Grid: A Game Begging for House Rules”
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